Patrick Nuckels
Patrick Nuckels
Senior Prop Artist @ Studio Wildcard
Raleigh, NC, United States

About

I'm an experienced 3D Artist and have a passion for creating all kinds of different assets and in different style, the common theme being an attention to detail. I love to learn, explore, research, and have a great time navigating the world of art and game development. Always ready to take on the next challenge to improve myself and the people around me.

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Skills

IllustrationLow-poly ModelingHigh-poly ModelingPBR TexturingUnwrappingTexture BakingModular AssetsUnreal Engine 4 Blueprints

Software proficiency

Blender
Blender
ZBrush
ZBrush
3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Marvelous Designer
Marvelous Designer
Unfold 3D
Unfold 3D

Productions

    • Video Game
      Dune Awakening
    • Year
      2025
    • Role
      Senior Hard Surface Artist 2
    • Company
      Funcom
    • Video Game
      Avowed
    • Year
      2025
    • Role
      Senior Hard Surface Artist
    • Company
      Art Bully Productions
    • Video Game
      Remnants 2
    • Year
      2023
    • Role
      Senior Hard Surface Artist
    • Company
      Art Bully Productions
    • Video Game
      Aliens: Fireteam Elite
    • Year
      2021
    • Role
      Hard Surface Artist
    • Company
      Art Bully Productions
    • Video Game
      Marvel's Midnight Suns
    • Year
      2021
    • Role
      Hard Surface Artist
    • Company
      Art Bully Productions
    • Video Game
      Amnesia: Rebirth
    • Year
      2020
    • Role
      Hard Surface Artist
    • Company
      Art Bully Productions
    • Video Game
      Rage 2
    • Year
      2019
    • Role
      Hard Surface Artist
    • Company
      Art Bully Productions
    • Video Game
      Fallout 76
    • Year
      2018
    • Role
      Senior Hard Surface Artist
    • Company
      Art Bully Productions
    • Video Game
      Call of Duty: Black Ops 4
    • Year
      2018
    • Role
      Hard Surface Artist
    • Company
      Art Bully Productions
    • Video Game
      Fortnite
    • Year
      2017
    • Role
      Hard Surface Artist
    • Company
      Art Bully Productions

Experience

  • Senior Prop Artist at Studio Wildcard
    Bellevue, US
    October 2025 - Present

  • Senior Hard Surface Artist 2 at Funcom Inc.
    Durham, US
    September 2022 - October 2025

    Works on a variety of different hard surface assets that range from weapons, vehicles, and environments. I am responsible for mentoring new artists as well as reviewing and giving feedback to members on the team. Due to my experience in Unreal I have been able to also help with shaders, simple vfx, and blueprint work when needed. Authoring levels and improving the look for areas like the player cities by improving set dressing and giving initial lighting passes was also some of the work I've had the privilege to touch while working on Dune Awakening.

  • Senior Hard Surface Artist at Art Bully Productions
    Raleigh, US
    February 2022 - September 2022

    Worked with in-house art directors and external clients to create a variety of high-quality 3D assets, both organic and hard surface. Subject matter ranged from character armor, weapons, props, vehicles, and environments. Due to working in outsourcing I was able to learn many different workflows and pipelines, most of which had to be learned fast once a new project was acquired. I also provided feedback to internal artists, helped troubleshoot problems, and set the quality bar for specific projects.

  • Hard Surface Artist at Art Bully Productions
    Raleigh, NC, United States of America
    September 2017 - February 2022

    Works with in-house art director and clients to create hard surface assets for video games that meet high-quality industry standards.

  • Tutor at The Art Institute of Pittsburgh
    Pittsburgh, United States of America
    November 2016 - March 2017

    Tutored students on software packages that include 3ds Max, Zbrush, Substance Painter,

    Substance Designer, Photoshop, and Unreal Engine 4.

  • Character Artist (Freelance) at Deke Kincaid and David Krissman
    Pittsburgh, United States of America
    February 2016 - July 2016

    Created eight detailed digital sculpts of people in Zbrush for use in a domestic abuse

    commercial.

    Unwrapped models and baked normal maps in Substance Painter to add detail, reduce the

    amount of polygons used, and decrease render time.

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